Avatar: Frontiers of Pandora Offers Ray-Traced GI and Reflections, Next-Gen NPC/Enemy AI
At this year's E3 Ubisoft finally pulled the drapery back on Avatar: Frontiers of Pandora, which will be the start adjacent-gen-exclusive title from the publisher, just what exactly does that mean? Sure, the trailer looked very pretty, only how is Massive Amusement taking advantage of new hardware to deliver a truly different experience? Massive provides some answers to that question in a new "tech showcase" video, which you can check out below.
According to Massive, they've upgraded their Snowdrop Engine in a big fashion in order to render the more than natural environments of Pandora (well, natural in an conflicting sort of mode). Using automated systems, they're able to place huge amounts of foliage around the environment and a new dynamic current of air system and shaders bring it to life. Of course, ray tracing volition too exist supported, specifically ray-traced global illumination and reflections.
Looking at the bigger picture, Massive promises new hardware volition permit them to make a much denser world, equally opposed to current/last-gen open earth design, which typically consists of big empty spaces dotted with points of interest in order to accommodate background loading…
Information technology'due south not but the onetime 'I'm taking this slow walk equally I enter into the place considering we take to stream everything in. Information technology's little subtle things that people don't think about, which is how close together are all the places in the globe. If you look at, with the old difficult drives, they had to exist spaced out very far [autonomously], because you had to stream out the old and stream in the new, so it simply created a formulaic world.
Massive will too be using the boosted hardware power for improved AI that will collaborate with the globe in more than realistic means. NPCs will be aware of the conditions and other things happening in the world and react accordingly, and enemies will avert vegetation unremarkably, but crash right through it when they're chasing you lot. Overall, it sounds like Massive is really trying to up the immersion factor.
Avatar: Frontiers of Pandora is coming to PC, Xbox Series X/Southward, PS5, Stadia, and Luna in 2022.
Source: https://wccftech.com/avatar-frontiers-of-pandora-tech-ray-tracing-next-gen-npc-enemy-ai/
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